
Difficulty in BNW - AI Bonuses on Prince, King, Emperor, Immortal & Deity Selecting a Difficulty: Differences in AI Bonuses Below Second, I'll describe all the Advanced Setup Gameplay Settings and what they do to the map. The table below lists the differences in difficulty for both the player and AI, and the bonuses the AI will receive on Prince through Immortal/Deity difficulty.

#HOW TO CHOOSE YOUR SPAWN LOCATION CIV 5 IN GAME EDITOR INSTALL#Īll of this information can be found in Install Folder /Assets /DLC /Expansion2 /Gameplay /XML /GameInfo /CIV5HandicapInfos.xml. I will cover only the most relevant settings from this file. Price is the 'Normal' difficulty, and at any point below that the Player will receive bonuses while the AI has penalties. Prince puts everyone on an even playing field. Settler, Chieftain, and Warlord greatly affect how easy the game is, as the AI will be stunted in growth both in how long it takes to acquire techs, buildings/units, and social policies.

The lowest settings are for learning the game. Reading my Strategy Guide should be enough to help you win on Settler/Chieftain/Warlord and proceed to Prince, so I'm skipping those difficulties here. This is for comparison beyond those difficulties. Once you can win a game on King difficulty, you are winning without handicaps and in fact passing the AI despite its advantages. The AI does not get smarter, it only gets cheaper costs and more Happiness, which allows it to grow and produce buildings/units quickly the higher you raise the difficulty: Civ 5 Difficulty: Player and AI Settings Because of the cumulative effect of AI starting techs, units, and general bonuses, difficulty increases somewhat exponentially each level past Prince.


1 - The AI begins with extra Units starting on King Difficulty.Normally, all players begin with a Warrior and Settler. #HOW TO CHOOSE YOUR SPAWN LOCATION CIV 5 IN GAME EDITOR INSTALL#.
